DAILYREWARDS [QB/QBX/ESX] [OPENSOURCE]
ESX, QBCore & Qbox
| FiveM Scripts
Boost your server's player retention with the 0Tick Daily Rewards System . This script is designed to reward your community for the time they spend in-game. Unlike traditional daily rewards that reset every 24 hours regardless of activity, this system tracks actual playtime, ensuring rewards are earned through engagement. Core Features Universal Compatibility: Out-of-the-box support for QBCore, QBX, ESX , and Standalone setups. Inventory Integration: Works seamlessly with ox_inventory, qb-inventory , and standard framework inventories. Smart Progression: A 7-day reward cycle where each "day" is unlocked by 24 hours of actual playtime. Diverse Reward Types: Give your players cash, bank balance, items, weapons (with ammo), or even temporary/permanent vehicles. Persistent Tracking: Playtime is saved at configurable intervals and upon menu closure, ensuring no data loss. Fully Translatable: Easy-to-use locale system (English and Turkish included by default). Modern UI: A clean, high-performance NUI that fits any server theme. Why Choose This Script? Developed by PARVA , this system is optimized for high-population servers. It uses efficient database queries (oxmysql/mysql-async) and provides a "set and forget" experience for server owners while giving players a reason to stay connected. Included in the Package Comprehensive Documentation Database SQL file Configurable rewards and settings Lifetime updates and support via Discord Added to README (Support Extension) Framework & Inventory Compatibility Update This script officially supports QBCore, QBX (QB-core Extension), and ESX frameworks. Inventory support includes ox_inventory, qb-inventory , and default ESX item systems . The script can be configured to "auto-detect" these systems or be manually locked to your specific framework in the config.lua .